"Gunnar" is my first project where I took a character from idea to final.
Gunnar including the axe is 36 938 tris. Texture-wise I tried to split it up as I imagined a customizable game-character would be split:
2048 x 2048 Jacket // 512 x 1024 Axe // 2048 x 2048 Head // 1024 x 1024 Shoes // 1024x1024 Hands // 512 x 1024 Axe Holder // 512x512 Eye // 2048 x 2048 Jeans // 1024 x 2048 T-Shirt // 512 x 1024 Knee pads
Ground from megascans.
Big thanks to André Rondahl for rigging Gunnar! Go check out his animation portfolio!
https://andrerondahl.art/